Time up keeps drafts intact. Reveal when ready, or add time. Reopening a round preserves answers. Missing students can contribute during catch-up.
Today
Check in, then run the meeting from here.
Who are you?
Tap your name. This device remembers you, and your own link opens straight to your page.
My tasks
Who's here
Your growth
Your first check-in vs. your latest, out of 5.
Meetings are Saturdays at 11:00
40 minutes. Check in first, then play the Council on your phone while Katrina streams the big screen.
Quest Council
Six quick rounds on what's still open. Everyone answers on their own, then we reveal together. 12 minutes, then we build.
You already decided
From your Discord polls and Shirley's Group 9 design deck. Today's rounds only ask what's still open.
- Who it's forCollege studentsAll 4 of you ranked it first
- The problemPersonalized help and remembering#1 for Shirley, Sanjana, Tvishaa · #1 for Leslie
- The topicObject-oriented programmingPoll winner, Oct 19
- The gameCoding escape roomPoll winner, Oct 19
- The storyA warlock's dungeon, 4 chambersShirley's Group 9 design deck
Four minds.
One adventure.
Pick a direction. Reveal your ideas.
Leave your fingerprints on the game.
Take your seat
On separate devices: open the same published Claude artifact and choose your own name. Katrina runs the rounds.
Names coordinate the activity; they are not secure sign-in. Responses are named and visible after reveal. Use one host device.
Connecting the council…
The party has spoken…
Our adventure, taking shape.
Votes suggest directions. Working decisions record the discussion. Ideas stay visible; nobody's task is assigned automatically.
Build crew: make one puzzle work. Design crew: sketch that same room using the team's choices. Then each person claims one small task with a date in Tasks.
Tasks
Tap the circle to move a task along: to do, doing, done.
Loading the team's tasks…
Game plan
Shirley's design for the game, the schedule to Nov 12, and who owns what.
A warlock traps you in his dungeon
He tricks you in every chamber. Answer through code to open the next door. Designed by Shirley in the Group 9 design roadmap.
The OOP topic under each chamber is a suggestion. The team decides.
The road to Nov 12
Wednesday check-in
Post in Discord #general by 8pm.
Question of the week
Each week, ask one student outside the team. 5 minutes. Post their answer in Discord #research by Wednesday.
| Oct 24 – 30 | "When you study OOP, what's hardest to remember?" |
| Oct 31 – Nov 6 | "Play the Maze for 5 minutes. Where did you get stuck?" |
| Nov 7 – 11 | "After playing: explain class vs. object in your own words." |
Crews
| Build | Leslie, Sanjana · game.js, Java puzzles |
| Design | Shirley, Tvishaa · style.css, art, story |
| Mentor | Katrina · plan, unblocking, check-ins |
Project charter
Ship a playable 4-chamber Java escape room and demo it live on Thursday, Nov 12.
Done means
- A new player escapes all 4 chambers in under 15 minutes
- Every puzzle has two hints and an explanation
- 4 playtesters outside the team tried it before Nov 9
- Every student can explain the part they built
In scope
- Knight select, 4 chambers, escape screen
- Computer browsers only
Out of scope
- Phones and tablets
- Accounts, saved progress, leaderboards
Who does what
R does it · A approves and owns it · C gives input · I is kept in the loop. One A per row; change it together.
| Work | Leslie | Sanjana | Shirley | Tvishaa | Katrina |
|---|---|---|---|---|---|
| Game logic | A | R | I | I | C |
| Java puzzles | C | A | I | C | C |
| Look and feel | I | I | A | R | C |
| Story and art | I | C | R | A | C |
| Playtests | R | R | R | R | A |
| Schedule, check-ins | I | I | I | I | A |
| Demo day | R | R | R | R | A |
Risk register
Reviewed every Saturday.
| Risk | Likely | Impact | Plan | Owner |
|---|---|---|---|---|
| Low attendance | High | High | Tasks live on the board; Wednesday check-in; DM absent people | Katrina |
| Scope creep | High | Med | New ideas go on a later list; feature freeze Nov 9 | Katrina |
| Starter won't run | Med | Med | Pair with whoever has it running | Leslie |
| Puzzles too hard | Med | High | Week-2 playtests; two hints per puzzle | Sanjana |
| Demo breaks | Low | High | Backup video recorded by Nov 11 | Katrina |
What each chamber teaches
Matched to the College Board's AP Computer Science A (revised 2025–26) and Oracle's Java Tutorials.
| Chamber | Concept | Source |
|---|---|---|
| The Maze | Classes and objects | AP CSA Unit 1 and Unit 3 |
| Alchemy Lab | Methods and return values | AP CSA Unit 1: Using Objects and Methods |
| Hall of Illusions | Inheritance, polymorphism | College intro OOP. No longer in AP CSA since 2025–26 |
| Final Door | Explain it in your own words | Checks understanding, not memory |
Live
Only you see this page. It updates on its own as the team checks in, ticks tasks and answers the Council.
Council right now
Stream the host screen. Players open their link, tap Play on this phone, and enter the room code.
Team growth
Average self-rating, first check-in vs. latest, out of 5.
Check-in
Everyone
Council notes
Writes itself as answers come in. Short, skimmable, saved as a Markdown file.
Send each girl her link
Each link opens her own page with her name already picked. Share the board with them first.